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[其它] FC模拟器Pretendo(附模拟器下载)

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[LV.7]常住居民III

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发表于 2018-5-8 10:44:36 | 显示全部楼层 |阅读模式
一.历史回顾
1.模拟器简介

模拟器名称:Pretendo
机种:Nintendo Family Computer
简介:1999年发布的一款老牌FC模拟器。
Maximize this window and view at 1024x768 or else it is probably ugly.
BTW, no readme for this version, as it is being rewritten or whatever.


二.相关配置
1.历史版本
Whatsnew - Pretendo 0.20 - [12 June 2000]
- waveout plugin by Greg (foaccess@aol.com)  pretendo can now run with or without directx!
- re-did NES "system" stuff... code is neater, cleaner, faster, portable, and in a c++ class
- made a lot of changes to the APU core
- fixed problem with sound _not_ playing sometimes, should work always now
- re-worked APU core from bottom up (now portable C++)
- added ability to toggle sound channels
- re-wrote DSound plugin from scratch
- DSound plugin now buffers aduio (much shout outs to VBRunner for the help) it sounds loads better now!
- corrected minor mmc1 bug (skate or die 2 works properly now)
- re-worked PPU core from bottom up (now portable C++)
- sound now works with TNSe's recompiler
- hand tuned some rendering code..... nice speedup!
- added hard-reset
- fixed reset bug... games that used to _not_ reset now do
- vs unisystem stuff emulated (preliminary and ugly)
- fixed IRQ/NMI and timing issues with Shu Kondo's 6502 core
- fixed memory leaks
- nearly all rendering is in ASM now
- re-did ddraw video plugin (faster)
- fixed a few things in dib plugin
- improved scroll logic
- updated input plugins to allow for special devices
- win32 input now has "insert coin" option for vs unisystem ('C' key)
- preliminary zapper support (hack) in win32 input plugin
- fixed crashing problems in the debugger
- fixed crashing problems in the cheat finder
- fixed sprite write bug (some demos work better)
- fixed save bitmap code in DirectDraw plugin
- added neato history list to "open" button (recent roms)
- dib plugin now saves bitmaps
- numerous PPU improvements
- changed to the Zero Paging version of Neil Bradley's CPU core (faster)
- scratched internal support of ALL mappers besides 0,1,2,3,4,7, and 9
NOTE: if you want to play a game that has some other mapper, you'll want to download a mapper plugin
                for that mapper.  For now, goto http://tnse.zophar.net/ and find your desired poison, or wait
                until the OpenMapper project is in order (soon).
- fixed save-state problems, should be ok now.
- added timing dialog
- support for ZIPed rom images
- maybe a bunch of things we missed... oh well




Whatsnew - Pretendo 0.10 public beta - [11 April 2000]
- Happy 1st Birthday to Pretendo
- we've entered the tenths place, baby
- cheat finder complete
- abstract cpu layer for (see next line!)
- cpu core plugins!
- mapper 225 (71-in-1) much better
- mapper 18 is almost perfect
- mapper 40 is partially supported, but something is wrong with the IRQ ( see below )
- corrected mirroring problems with mmc1
- $2005/$2006 insanity finally corrected (mario1 scoreboard no longer flickers)
- optimization and fixes to the renderer... faster and more accurate now
- re-did sprite priorities (still not 100% correct)
- re-did memory system to use bank based handlers instead of ranges... faster now, and compatible with NESten
- re-did some chr-rom stuff and massive improvements to MMC3 (yes, mario2 and mario3 finally work!)
- added 8-pixel clipping junk... mario3 and rc pro am 2 (and any other game that uses it) look better now
- added "jump to address" feature to the "debugger"
- removed all caching... caused bugs, needs re-write
- ddraw plugin now supports screenshots
- new sprite priorities system.... faster and more correct (punchout)
- changed a bunch of stuff in the scanlines renderer
- fixed bugs in video plugins (fewer crashes now)
- added new handy dandy toolbar if you're too lazy to do menus... note it's not done yet
- major re-write of DSound code, output is much cleaner
- oh yes, sound plugins!
- corrected some minor bugs in the ROMLoad class..... it's now totally portable
- fixed registry issues... pretendo no longer throws a shitfit if there are no registry entries for it
- added TNSe's interpretive core
- fixed bug in dinput plugin... keyboard reads are no longer global
- added support for mapper 41 (caltron 6-in-1)
- massively improved sprite0 hit detection (rc pro-am works perfectly now)
- mapper plugins (compatible with NESten too!)
- pretendo window size and position saved to registry
- pretendo now pauses emulation if the window loses focus
- cleaned up some ppu abnormalities.... tweaked some things, fixed sprite 0 hits a bit more....
- rad racer works
- map40 followup: smb2j works fine with TNSe's core
- fixed sprite0 again (bastard)
- audio plugins now use mmx/fpu if avail
- re-did PPU latch functions for mapper plugins
- added lots of mappers somewhere along the way, just never documented it.  
- full list of supported mappers follows. (note, some are partial)
- 0,1,2,3,4,5,7,8,9,10,11,15,16,17,18,19,21,22,23,24,32,33,34,40,41,64,65,66,68,69,71,78,91,99,184,225,227,255
- made some changes to the input plugin structure to make way for other devices
- added a few little features to the cpu plugin system to allow easier core implementation
- new temporary readme file.  i take NO responsibility for any typos, or things that are slightly incorrect due
to lack of brain activity.  this was last-minute documentation
- temporarily removed 8-pixel clipping junk to make way for a better method... it was VERY un-optimal
- game genie support is temporarily broken ... this is because the new core system is very different,
plus we want to make it so it can be shut off/turn on in mid-game
- plugin loading/unloading much more efficient now
- PPU now uses static memory should be more efficient, less memory fragmentation
- added the ability to clear the list of cheats you have made
- can FORCE pretendo to only use internal mappers
- can tell pretendo what directory to look for mappers in ( handy if you want to share with NESten )
- added TNSe's recompiling core.  work in progress here.  sound doesn't always work with it.  this
will be fixed.


Whatsnew - Pretendo WIP2 (0.06) - [12 February 2000]
- palette is now saved to the registry
- good number of internal changes
- better error handling, hardly anymore nasty GPF errors
- changed windowed screen size to 256x240 pixels.  this is NES's native resolution, so in theory, the graphics
should be a bit faster since nothing is being stretched.
- fixed debugger.  it's now using prg in active banks, not just 4.  do you really care?
- changed plugins structure a bit, and made some header files public domain, go download them!
- pattern cache (work in progress type thing going on here)
- directx video now utilized directx 7.  if you dont' have it, get it!
- slight improvements to mapper 1 (nintendo mmc1)
- added support for pal/ntsc rendering, see settings menu...
- configurable joystick support
- corrected and sped up sprite0 related issues (thanks TNSe!)
- more mmc1 improvements
- mmc3 improved vastly, although having problems with chr-switching (eeew)
- SRAM now emulated, and working
- basic cheat-finder added, very cool!
- preliminary sound driver (DSound!)
- many more mappers supported, but some don't work properly, or at all
- minor fix in sound driver, a bit cleaner now
- finally 60 fps snyc in windowed mode
- screenshots yay.
- correct typographical errors, and added a few things to the readme file
- new icon by PrOxY
- maybe some stuff I forgot


Whatsnew - Pretendo WIP (0.051) - [18 December 1999]
- Everything
——————————————————————————————————————————————————————————————————————
有兴趣的朋友可以下载试试玩,游戏我都存在移动硬盘里,如果违规联系本人删除。
下载地址1(永硕)
服务器维护,待补
下载地址2(蓝奏)
FC模拟器(Pretendo v0.20版)


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[发帖际遇]: 炸酱弟弟 在论坛发帖时没有注意,被小偷偷去了 1 枚 金钱. 幸运榜 / 衰神榜

签到天数: 778 天

[LV.10]以坛为家III

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发表于 2018-5-8 13:10:48 | 显示全部楼层
炸酱面是不是又缺钱花了,发这么多模拟器
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