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[其它] MODEL3 模拟器 Supermodel SVN r618 (2017/07/16)

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发表于 2017-6-9 00:43:30 | 显示全部楼层 |阅读模式


使用 Microsoft Visual Studio 2015 Update 3 编译

http://sourceforge.net/projects/model3emu/

r608
Tweak scroll fog logic again .. should fix missing 2d fogging in Spikeout.

r609
cosmetic

r610
Fix the fix shading in star wars. Fixed shading still needs some work for mag truck and dirt devils to match the arcade.

r611
remove debug code

r612
Revert previous fixed shading changes. Implement new logic for fixed shading on step 1.5 hardware based upon Harry's findings.

r613
fix double offset

r614
A second go at fixing the fixed lighting in star wars .. Fixed shading is per vertex poly colours. For some reason in star wars they are treated as unsigned values instead of signed, like in every other game. These polys are all marked with specular enabled, where as in the rest of the games they are missing this flag. That's the only difference I can find.

r615
convert sun angle coordinate system outside of the shader

r616
remove WIP code

r617
Clamp the ambient light to a max of 0.75. LA Machine guns seems to use an ambient value of 1, which is full bright for everything. But for some reason the hardware seems to treat this as ~ 0.75. This fixes various missing shading in the game. This doesn't seem to have any negative effects on other games I have tested. Clamping in the shader as we might need the full range of values for fixed shading.

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