r480
Added Util::Stricmp() and small tweak to serialization of Util::Format
r481
Support for hex numbers in string to integer conversions (with '0x' prefix) and special keywords in string to bool conversions (true/false/on/off/yes/no)
r482
Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers
r483
Fixed new 3D engine's fragment shader to work on some older GPUs by reducing the number of discard statements to one
r484
Initial check in of Games.xml (only two games defined so far)