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楼主: KOF2112

[其它] SEGA MODEL3 模拟器 Supermodel SVN r830(2020/09/21)

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发表于 2020-8-3 20:12:21 | 显示全部楼层
r810
Update glew version

r811
Remove some debug code
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发表于 2020-8-23 00:09:55 | 显示全部楼层
r812
Low level z80 core bug
Discovered when looking at lemans ffb board (real Model3 rom, not Model2 stcc one)
This could affect other ffb board and/or scud race DSB1 sound board
However I didn't notice any bad things

r813
New ecap crc rom + rom patch
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发表于 2020-8-26 15:41:21 | 显示全部楼层
r816
Getbass related
Game now boots in game
Add missing analog input and buttons
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发表于 2020-8-27 01:29:53 | 显示全部楼层
r817
Correct the returned value from previous getbass patch
There was a strange side effect on Ocean Hunter game

r818
Rename command line SCSP option to -legacy-scsp and -new-scsp
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发表于 2020-9-5 20:00:15 | 显示全部楼层
r819
- Reworked logging system to support output to multiple outputs: files, stdout, stderr, and syslog (OutputDebugString on Windows, syslog on other systems).
- Added ordinal logging level: all, debug, info, error. Compiling with DEBUG defined is no longer necessary for debug logging. Be careful when logging debug level because it produces copious output.
- Fixed -enter-debugger options when compiled with SUPERMODEL_DEBUGGER.
- Command line parse errors no longer ignored; Supermodel will now exit.

r820
Windows makefile update

r821
- Add missing library from previous windows makefile update.
- NEW_FRAME_TIMING build option was removed because it was no longer used.
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发表于 2020-9-11 15:54:21 | 显示全部楼层
r822
Update scroll fog logic. Should fix the credits in virtua fighter and daytona that have fogging applied to the background layer and shouldn't.

r823
Clip scroll fog to viewport, instead of filling entire screen. Fixes fog bug in Daytona credits.
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发表于 2020-9-15 20:22:01 | 显示全部楼层
r824
Fixed a longstanding bug that caused stereo channels to be flipped incorrectly.
This was due to the initial audio buffer write position being aligned to the middle of a 4 byte (2 byte left, 2 byte right) audio sample.
In multi-threaded mode, some sort of race condition caused this alignment to be fixed until audio playback was temporarily paused (via pausing, loading a state, etc.)
Audio playback should now be fixed and work consistently in all cases.

r825
Balance initial value set to "0" rather than "false". "False" is interpreted as 0 when decoded as a float, so there will be no effect here, but this expresses the intended logic better.

r826
fix missing polys with quad renderer

r827
fix compiling with visual studio
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发表于 7 天前 | 显示全部楼层
r828
Remove using namespace from headers.
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发表于 5 天前 | 显示全部楼层
r829
Added Screenshot feature (ALT+S).
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